She claimed that this transfer was caused by a conflict among the gods. Zephion began to speak welcoming the city to Tiarmar, and describing the lack of civilization outside of Hub, she explained the presence of monsters and demons in this realm, and that anything they knew outside the gates did not make the journey with them into the new world. The goddess of civilization, trade, and justice began to enlighten the people of Hubmiiran. It was then that a voice was heard calming the masses and as the dust settled the avatar of Zephion appeared. This process decimated magic causing it and anyone who practiced it to be tore apart.Īs Hubmiiran came to rest surrounded by an unfamiliar land, some people began to panic, some were paralyzed with the fear of impending doom, others crying over the loss of loved ones, and practitioners of the faiths praying to their respective gods to no avail. The essence of anyone who practiced magic as well as all magical items became mutilated and mutated into something disastrous as their bodies were obliterated while passing through the rift. The arch mage, grand mages, and apprentices of sorcerers were unable to do anything as their precious magic torn from them. Segregation and hatred between races had been eliminated as the eight races of Midar were able to reconcile and live together in harmony.īut on the day of the Transference everything changed for the city.Ĭitizens and travelers in Hub watched as their city was shifted through a dimensional rift. Villages, towns, and cities such as Hubmiiran flourished during this era as aqueducts and firearms were developed by master craftsmen, worshipers of the faiths increased in number, and the world had become socially advanced. This was due to the rulers and governments of Midar who desired to create a peaceful world, and through their combined efforts unity was achieved and conflict had ended for centuries. Even legendary creatures from the mightiest dragon to the simple owl bear became legends in the tales of bards. Midar had many lands, and nations with rulers and their respective kingdoms however, there was no war, no monsters to slay, no dungeons to explore, no adventures to complete, and thus no adventurers. Hub prided itself on being a metropolis in the old world of Midar, open and accepting to anyone from a farmer wishing to sell his cabbages to mages of grandeur cultivating the arcane arts. Hubmirran was a city of prosperity and peace where architecture, culture, and social organization thrived providing a utopia for all those who arrived at its hexagonal walls.
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